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Sound Advice
Like many things in life, choosing a sound card is more complicated
than it used to be. This is not necessarily a bad thing because
it means we have more choices, and our computers can do things with
sound that were barely dreamed of 20 years ago.
Originally, if we wanted to add external speakers we would buy
a sound card (usually stereo but not always) and plug it into a
spare ISA slot. When PCI came along we could choose between an old
16-bit card or a modern 32-bit card, and either of them provided
the same three connectors: a Speaker jack, Microphone input, and
Line In for all other input sources. Very rarely you might see a
DIN-5 in/out for a MIDI keyboard. Today, even some low-end sound
cards under $20 can provide Dolby digital surround sound, and the
feature list gets longer as the price goes up.
Before trying to select a sound card it is necessary to identify
your needs in that area. This can range from a word processor or
other office use where no sound is required at all, to home entertainment
or professional sound editing. Sound editing is a specialized area
whose practitioners probably know more already than we can provide
in this tech tip, and office systems in almost all cases can get
by with the sound circuitry built into the motherboard, so we are
going to focus on entertainment.
Games and DVD movies are the two big areas where the computer is
used for home entertainment. Both of these uses are growing rapidly
and attracting more manufacturers, who are forced to innovate to
compete with each other. This is great for the consumer, but as
I said at the beginning, it complicates choosing a card. Here are
some of the technologies to consider:
DS3D - DirectX Sound 3D is a "primitive" method of emulating
3D surround but has recently improved considerably. Microsoft's
DirectX Sound 3D offers a range of commands to place a sound in
3D space, in a technique known as positional audio. In a nutshell,
DS3D manipulates the characteristic of sounds to make them seem
to come from a specific direction, such as from behind or from the
left, and to give the impression that you have more than 2 speakers.
Originally this was all done through the CPU and required significant
processing power. It was not until DirectX 5 that Microsoft allowed
DS3D to be accelerated by third party hardware, reducing the stress
on the main system CPU.
A3D - Aureal 3D was originally developed in 1997 in collaboration
with NASA (National Aeronautics and Space Administration) for use
in flight simulators. Aureal's A3D technology was another 3D emulation,
and like Microsoft's DS3D it relied entirely on the CPU's processing
power until recently but now allows hardware acceleration. Newer
versions also have a resource manager that allows game developers
to manipulate Aureal's 3D algorithms in ways that can simulate different
atmospheric environments, such as thick fog or underwater.
EAX - Environmental Audio Extensions was first introduced by Creative
Technology's SoundBlaster Live! Sound cards in 1998. EAX began as
a simple way to add reverberation to DS3D. In 1999, EAX 2.0 enabled
the creation of more compelling and realistic environments, such
as simulation of the muffling effects of partitions between environments
(such as walls) and obstacles within environments (such as furniture).
This was possible by adding the obstructing feature into the algorithm
as its own audio source.
Dolby Digital - Newer sound cards today allow Dolby Digital sound
to be passed directly through the card's hardware and be decoded
to 5 separate channels. This can be further enhanced with circuitry
on the sound card. A Dolby 5.1 surround sound card supports decoding
through its onboard processor into six discreet channels. These
channels are: front-left, front-right, front-center, rear-left,
rear-right, and the sub-woofer (for the .1). And this has continued
to evolve. For instance, Dolby 6.1 added a center-middle channel
and 7.1 added 2 channels, center left and center right.
Speakers - For the longest time computer speakers were taken for
granted. While speakers for the stereo system were chosen with great
care, just about any old speaker (or pair of speakers) would do
for the PC. This made complete sense until recently, because the
sound quality coming out of the computer could not take advantage
of better speaker quality anyway. Now with Dolby Digital 6.1, speaker
quality and quantity make all the difference.
Planning - The key in a good realistic surround system is sound
separation, which means multiple speakers in the right location.
This requires planning, but with recent technology it doesn't have
to cost an arm and a leg. Decent quality speaker systems for Dolby
5.1 and 6.1 speaker system are now available for less than $50 from
well known manufacturers like Creative, Labtech, Advent, and Logitech,
to name a few.
So, what does all this high-tech sound capability actually mean
in your everyday life? Can you actually mount speakers behind your
computer chair? Since the key to surround sound is channel separation,
it's really pointless to have 5 satellite speakers all standing
next to each other because of the limited space you have on your
computer table. And do you really want to install a 200-watt subwoofer
that'll shake your whole house when you're playing Halo? Some do,
some don't.
So, rather than barging into your local computer store and getting
overwhelmed with all the choices for audio upgrading, do a little
planning first. Determine your needs, your budget and the space
available, and you'll find you are dealing with a much more manageable
set of choices.
Disclaimer - The Micro 2000 Tech Tip is a free service providing
information only. While we use reasonable care to see that this
information is correct, we do not guarantee it for accuracy, completeness
or fitness for a particular purpose. Micro 2000, Inc. shall not
be liable for damages of any kind in connection with the use or
misuse of this information.
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